Projects

Projects

Mobile Game

Figment

Work in Progress (Live Stream on Twitch)

Game for Android. Tower Defense meets Path of Exile. Gather skills and upgrade each of them individually. Each of them has their own skill tree that can change their behavior and damage drastically.

Bachelor's Project

PROCEDURAL ANIMATION SYSTEM

Finished But Unpublished

Unity package that animates four+ legged creatures instantly for you, no pre-made animations necessary. This was done as my final project for university (Part of it was live coded on twitch). It includes:

  • Fast IK system with simple angle constraint
  • Setup Wizard that creates everything needed, tailored to your rig
  • Simple behaviors that can easily be changed or extended
  • Different types of walking logic to ensure best possible solution
Finished Demo (Student Project)

Cosmic Call is my current project. The earlier version of 2018 was shown at the Comic-Con Fantasy Basel 2018 in Switzerland. Now, Toby Zimmer and I started from scratch again to improve on the idea. Below you’ll find three concept drawings by Toby Zimmer.

Short version:

  • Local 2.5D Multiplayer Arena Game
  • Unique Characters with different weapons and abilities
  • One shot death with short fast-paced rounds
Finished Demo (Student Project)

Green Zones

A short playable demo for a university project. Everything done by Toby Zimmer and me, including all 3D models, animations, programming, effects and more. Almost all textures were done by us with Substance.

Software used:

  • Blender
  • Substance Painter/Designer
  • Unreal Engine 4
  • ZBrush