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Welcome!

I am a game developer and lecturer based in Switzerland.

I am currently working for Sycoforge as an AI programmer for their upcoming title Return to Nangrim and giving lectures at SAE institute in Zürich.

I am available for talks and lectures, either remotely or at location. Feel free to contact me if you have any questions regarding anything!

Experience

  • Sycoforge, Zürich – AI Programmer
  • SAE, Zürich – Lecturer
  • Broken God Games, Zürich – Technical Artist

Education/Certificates

  • BSc (Hons.) Game Art Animation – First Class
  • Matura
  • English – C2 Proficiency
  • French – DELF B2

Programming

C# (Unity)
Blueprints (UE)
Python
Java

3D Art

Blender
Maya

Educator

  • 8 years teaching experience
  • Given lectures in
    • Applied Maths
    • Game Physics
    • AI programming
    • Unity Profiling & Optimization
  • Planned and created curriculums and scripts

Past Projects

Procedural Animation System

As part of my BSc, I have created a procedural animation system that can take any four+ legged creature with a rig and animate it according to the system’s and the user’s rules.

Cosmic Call

Unity – Local Multiplayer Arena Game (school project, demo)

Fight against each other in this fast platform-battle game. Play as unique characters with ranged weapons and special abilities.

But beware: One hit & you’re out!

Drawing Study

Between August 2019 and May 2020, I was trying to sketch/paint/draw 2-4 times a week to improve my character drawings. With more than 60 drawings, I paused the project to focus on more technical skills.

GreenZones_UE4_01

Green Zones

Finished student project from 2019. Everything done by two people, Toby Zimmer and me, and implemented in Unreal Engine 4. Created with Blender, ZBrush and Substance Painter.

Contact

Contact me through LinkedIn or IG